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Okay, so it’s been a while since I’ve written because I’ve been just too busy.  In that time, I’ve traversed the country multiple times for work and that thing they call a life that I try to fit in between projects.  I learned about the 3AM commute home by train in NYC (it takes a while).  I also learned that Virgin America is a godsend (thanks Google for free WiFi).  And that independent film has funding trouble (I doubt I’m the first to have this revelation).  But these are all just excuses for not writing more here.  I’ll now try to ease back into writing regularly by starting off with a small review…

Last week I started up on a rather large film project that requires I use multiple CPUs with multiple monitors at the same desk: for my Avid, FTP, and personal stations.

This is where the simple open-source utility from The Synergy Project is invaluable.  Originally demonstrated to me by my buddy Jacob Shea (who is an excellent composer FYI) this small program allows me to control all three computers using one computer’s keyboard and mouse.  All that it requires is that all the CPUs in question are connected to the same network.  Getting it to work is a little buggy, as is most open-source software, but once you get there, you’ll never want to be without it!

As utilities go, it’s very intuitive.  Because of the networked control, I am able to move back and forth between computers as if they were all running off the same CPU.  Gladly, though, they’re not, so I can harness each computer’s processing power for different functions without any hassle moving between different desks or keyboards.  It’s just that simple.  And while it seems like a small invention, you’d be amazed at how much more productive you can be without needing to move around so much.

It’s really a simple process.  Follow this link to download SynergyKM.  From there, install it on each computer you want to be able to control remotely.  Open your system preferences to gain access to the SynergyKM settings.  On your host computer, select the “default” location so you can make sure to save the settings.  Follow these two windows as guidance:

 

In the Server Configuration menu, hit the “+” symbol to create computers to access.  Enter the names according to your user’s Sharing name.  You’ll have to enter this for both the host computer you’re on and the client computers you want to access with the keyboard.  (Note: Spaces in the name should be typed as hyphens.)  No need to attack Server Options, but at least you know it’s there.

Next, on your client computers, use the following images as guidance.

Enter the hostname that matches your server computer’s Sharing name.  If you’re having trouble connecting, make sure the name displayed next to “This computer’s Screen Name” is the same on the server side for each computer.

And from there, voila.  You can now use your host computer’s keyboard and mouse on every computer you’ve set up with SynergyKM.  It’s fantastic.  Huge love to the developers!

The ever-brilliant Splice Here blog (soon to be Splice Now) by Steve Cohen lays out the perfect list of questions that every production should answer before they shoot one frame.  If you or someone on your production team can’t answer this question before you start shooting, STOP! and get it answered.  Not knowing the answer can get you in to trouble.  Original link: File-Based Basics « Splice Here.

  1. Production
    Which camera(s) are you using? Which audio recorder?
    What kinds of files are you creating?
    What frame rate, sample rate, timecode rate, raster size are you recording?
  2. Dailies
    Who’s doing them? What do you need for editing, review and conforming?
    Who syncs and how will they do it? Who backs up and when?
    How are drives being moved around; where are they stored?
  3. Editing
    What system will you use? What kind of drives/raid?
    How will you output cut material for review?
    What are you turning over to sound and music?
  4. Conforming
    Will you roll your own or have a post house do it?
    How do you handle visual effects created in your editing room?
    And those created by the vfx team?
    What kinds of files will you use for color correction?
    And for television, a crucial question — when do you convert to HD?

 

Thanks Steve!

Okay, so it’s been a while since I’ve done what I originally intended to do with this blog: keep my various projects aggregated into one site.  I’m slowly getting back into it, and I think I’ll start back off by going in reverse order, starting with my project from the last few weeks.

Recently, a friend of mine asked me to help her out cutting the video packages for the awards ceremony for the 3rd annual Indiecade Festival.  Indiecade is the International Festival of Independent Games.  In short, it is meant to be a sort of Sundance Film Festival for games produced outside the usual “studio” system.  The project comprised of thirty-two short :15 packages for each of the finalists in the festival and a finalist montage to open the event.   To balance out the work I had the help of fellow editor and USC Interactive Media student Cory Sanford, so I had more time to focus on the important opening montage.

All of our source footage came from each of the different production teams for each game, so you can imagine that all our media came in a nearly infinite amount of flavors.  I took advantage Perian‘s ability to open nearly any type of video file, and kept with a traditional offline/online workflow in my new version of Avid Media Composer 5. (Thanks Avid!)  Combining these two allowed me to turn nearly every source I was provided with into 10:1 Avid media straight from the source video file, since Avid’s Import tool employs every Quicktime codec (i.e. Perian) installed on my editing system.  From there I was able to edit seamlessly without worrying about different codecs and without carrying around with me a boatload of media.  Once the edit was locked, I simply decomposed the Avid sequence and batch-imported the master clips at 1:1 from the original source files of those various flavors.  It worked like a charm.

The event was hosted by Levar Burton of Reading Rainbow and Star Trek: The Next Generation, two mainstays of my childhood.  It also featured live DJ sets by 8-Bit Weapon and awesome presenters including Isaiah Mustafah and Seth Gordon, director of The King Of Kong.  The show was at Sony Studios in Culver City.  It was a really fun event and a great festival to be a part of.  Slides below:

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Maybe I’m just seeing things, but check out this Janelle Monae video!  They say imitation is the sincerest form of flattery. Could it be there’s a distinct homage to Yeasayer’s Ambling Alp, directed by Radical Friend and edited by yours truly?!?  You be the judge.

(Note: JUST AN EXCUSE to publish this awesome Janelle Monae video.  You know what I can’t do?  Dance like the people in this video.  Although I wish I could.)

Are you curious about the union? This blog is a continuation of my previous entry on how you get into the Motion Picture Editors Guild.  I thought it would be a good idea to provide a little insight into getting into the union.  What I didn’t realize is that it would devolve into an entire diatribe about the state of the Editors Guild in the larger Hollywood perspective.  So I packed my first entry with information, and saved the rant for here. I guess I figured that it would be a good idea to keep my thoughts organized, no?

These days, so much editing work in Hollywood is non-union. You can find nearly any type of production being done without the protections of the Editors Guild. But why is this, you ask? This is due cheifly to the introduction of inexpensive editing systems in the last ten years. Experience aside, one once needed access to extremely pricey equipment to be able to hone one’s skills and practice as an editor. This provided an extra barrier to entry for anyone trying to get into the business. With the introduction of Avid and Lightworks and then Final Cut Pro, it has become easy for any person with about $5000 to be able to create a broadcast-capable editing system. Now, all people need are talent, skill, and connections. (He says, as if it was nothing.)  That has made it easy for young kids in high school and college (I’m speaking about yours truly and many following after me) to learn the skill of editing quite easily.

This situation has created a problem for the union because, given its current setup, its members maintain no monopoly on any tangible skill anymore. Unlike the other Hollywood unions such as SAG or the DGA, the Editors Guild places no requirement on its members to only work on union productions. In order to maintain your benefits, a union member must work 300 hours every six months.  (Here is a link explaining the requirements.)  This is a double-edged sword, because it allows union members to take advantage of all the non-union work but sometimes have to choose less union work over more non-union work.  You can be a member in good standing but not be given benefits based on the fact that you have not enough hours in your given six-month window.  Now, you can “bank” hours, which means that you can keep some of your hours if you work more than the 300, but it’s not that simple because the bank is limited to 450 hours, meaning that you can really only keep your benefits for another six months without a union gig of at least 3-4 weeks.  Not as easy as it seems, is it?

When it comes to getting non-union work, I have seen more better-paying jobs as an assistant editor there than I have working union.  Typically, I do independently-financed union features, and that work typically comes with depressed budgets and depressed rates.  Granted, at least these productions are union projects, where I can work for a depressed rate but still get my union hours, but the grass is not necessarily greener on the union side.  Other work, like reality TV and award shows, can be well-compensating but not pay into your benefits at all.  And thus, I am constantly left with a dilemma.  Recently, I turned down a large amount of non-union work for a smaller amount of union work, because its cheaper in the long run to not pay for my own individual health insurance.  But its only getting harder to make those choices.  Starting in August 2011, a union member must work 400 hours to maintain benefits!

In today’s post-production reality, it does make sense how the union has positioned itself.  Their allowance for union members to work non-union without penalty has allowed me to keep working union but not lose out on all my previous connections.  This is good.  However, this has only contributed to the union’s increasing irrelevance in this town.  Unless the project is a high-profile film or scripted television show, it is almost certainly non-union.  American Idol, the biggest show on TV right now, is non-union.  The biggest producers of reality television right now are non-union.  Many of the biggest post-production houses in Los Angeles are non-union.  And union people will take those jobs because they pay.  I am no fan of this.  Let it be said, though, that all I am trying to do is make clear the realities to people who are looking at joining the union.  I don’t know how to fix this.  I just know I wish I could keep my benefits and be able to pay my bills.  Sometimes I wonder if that will ever come to pass.

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